
Plastic blocks shouldn’t feel political, but observe what happens when they violate licensing regulations.
The topic of discussion changed from whether LEGO Horizon Adventures was worth playing to whether players would unintentionally lose it the month it became available as a PlayStation Plus “free” game. Suddenly, a small toybox adventure turned into a digital fine print case study.
It’s a strange destiny for a game that was literally designed to be breezy. The usually solemn Horizon series was transformed by Guerrilla and Studio Gobo into a diorama of jokes and brick-built spectacle: stud-made machines, forests that gleam like recently poured LEGO bins, and Aloy as a miniature figure whose eyebrows somehow manage to convey conviction.
| Key context | Details |
|---|---|
| Game | LEGO Horizon Adventures |
| Developers | Guerrilla Games & Studio Gobo |
| Publisher | Sony Interactive Entertainment |
| Original price at launch | Around $59.99 (later discounted) |
| Current standard price listings | Often ~$39.99, varies by region |
| Platforms | PS5, PC, Nintendo Switch |
| PS Plus availability | Featured as a monthly PlayStation Plus title for a limited window |
| Claiming rules | Best to redeem via PS Plus “monthly games” (Essential) rather than catalog to retain access |
| Co-op | Couch co-op free; online co-op requires PlayStation Plus |
| Play time | Roughly 7–11 hours, depending on approach |
However, the atmosphere was complex when it launched. For a brief, family-oriented campaign, the game was priced higher. Parents hesitated after glancing at the seven to eleven-hour runtime and a $60 RRP. It wasn’t savaged by the critics, but they also didn’t support it. It was “nice.” It was “fine.” Brief. Nice. Too cute for the sticker, maybe.
Then, like a perfectly timed snow day, PS Plus arrived.
When players awoke, LEGO Horizon Adventures was at the top of the monthly schedule. In the context of subscriptions, “free” means “claim it now, keep it while you continue to pay.” The atmosphere shifted. The same game that had previously sparked arguments about prices was now a popular holiday couch-co-op game.
However, this is where the conflict started.
Because, at the same time, LEGO Horizon Adventures was also included in the larger PS Plus catalog, making it especially noticeable to users at higher tiers. And there was a subtle trap in that layering between the Extra/Premium catalog and the Essential “monthly games” library. You were essentially borrowing the game if you claimed the catalog version rather than the monthly title. It disappears when it rotates out.
That distinction may seem academic, but then you see the quiet panic that fills a Reddit thread: Which version should I download? Why am I unable to keep it? Why is the button labeled “Play” rather than “Add to Library”?
Someone likened it to Schrödinger’s license: permanent until it isn’t, owned and not owned. I recall realizing how little of this makes intuitive sense while sitting there and reading a post from a bewildered player again.
The incident revealed a problem that Sony hasn’t fully resolved: subscriptions depend on unwavering trust, and every peculiarity in the system erodes that trust. People stop feeling gifted and begin to feel managed when making the “smart” decision turns into a menu scavenger hunt.
Ironically, the game itself is the antithesis of that tension.
It’s giving. It’s absurd. Recreated in studded, snap-together detail, the environments are essentially love letters to the Horizon series. Even though a Tallneck’s head is now a precisely designed disk of plastic, you still get that recognizable feeling of wonder when you approach one. Parents can play this game with their children without making it less enjoyable. It is possible for four people to fall across the same screen. Mother’s Heart can be decorated, clothes can be switched, jokes can be laughed at, and those that don’t can be rolled your eyes.
Couch co-op is refreshingly instantaneous—two controllers, no more haggling—while online co-op is protected by the PlayStation Plus paywall.
The most scathing critiques were always directed at the value proposition rather than the design. It was too expensive at launch for what it was. It feels right-sized on PS Plus—not smaller, but appropriately contextualized, like a brief novella in a magazine you already purchased.
A few weeks after it first appeared on the service, the tone of the conversation softened. People began discussing memories instead of the price curve. It felt like a Saturday morning cartoon that you didn’t mind looping, so someone mentioned finishing it over the weekend with their child and then replaying. Another participant mentioned laughing more than they had anticipated. Those stories come subtly, but they stay with you.
The lesson on licensing also sticks.
Although access is promised by Sony’s tiers, ownership within subscriptions is a legal conundrum disguised as a button prompt. As long as you continue to have any level of PS Plus, claiming through the Essential “monthly” path locks in your library privileges. If you use the catalog to make a claim, you run the risk of seeing the game disappear when your tier drops or your contract expires.
For a plastic adventure about robot dinosaurs, that is a lot of conditional statements.
The issue of how this affects perception over time is another. What does it say about patience, loyalty, or day-one purchases if a premium first-party spinoff can go from full price to discounted to subscription headliner in a year? Although publishers rely on early adopters, every notable “free later” moment warns players to exercise caution.
However, there’s a certain grace in a game’s delayed discovery of its true audience. It was never going to be a tentpole, LEGO Horizon Adventures. It’s a side street. However, if you don’t have to pay a toll to enter, side streets can be charming.
I keep thinking about the little things, like how the designers resisted the urge to combine “real” smoke or textures and insisted on creating effects out of bricks. That restraint exhibits craftsmanship. It conveys love rather than cynicism.
However, systems rather than craft dominated the discussion surrounding the game. The headline was eaten up by subscription economics.
Perhaps that cannot be avoided. When you participate in this ecosystem enough, you begin to keep a mental ledger of discounts, bundles, libraries, and expiration dates. Games compete with the calendar in addition to other games.
The straightforward, nearly resignation-like advice that was spread throughout the forums was to claim the Essential version first. Steer clear of the catalog. Hold onto your small portion of plastic security.
Families, meanwhile, gathered around TVs on a winter weekend, passed controllers back and forth, and lost track of their tier. The jokes were successful. The machines fell over. The bricks made a clicking sound.
The odd thing is that both realities—a fun, brief, well-made game and a service model that constantly reminds you that it can take things away—can coexist.
That is the subtle emotional undertone of subscriptions. In addition to giving, they remind you of the giver.
LEGO Horizon Adventures did not request to be the most recent example. All it wanted to do was convey a more modest and optimistic tale. But now, in between Thunderjaw battles, we’re reading license agreements and questioning whether we hit the correct button.
